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Old 10-03-2020, 05:40 AM   #12
Tinman
 
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Join Date: Feb 2007
Location: New York City
Default Re: What are the best magical systems in GURPS?

As GM I find Magic as powers (& Sorcery) the most balanced.
With RPM I find that casters overshadow others to the point of, no one wanting to play anything else.
I also like the wildcard core magic system introduced for MH in Technomancer. That way I don't have hundreds of spells filling my sheet.
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magic, paut, ritual path magic, talisman of paut


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