Skill cost table
One of the most frustrating parts about GURPS growing up was the skill cost table that made building characters a chore. I see now, 25 years later, that it's 1, 2, 4, 8, 12, 16, 20, 24 etc etc for E skills and that A, H and VH skills just start at -1, -2 and -3 respectively. That would've been good to know. It's obvious in hindsight, but I was struggling with making characters back then.
I kinda wish the skills would've been labeled DX -1, IQ -3 etc instead of "Physical, average" or "Mental, very hard". That would've made them even easier to buy without referencing a table. On the other hand, their current labeling makes the skill lists easier to port over to other skill-based games.
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