Quote:
Originally Posted by zot
I have a bit of a different take on it that I've posted once or twice here (I updated it in Aug to the final Legacy rules -- I wrote the doc before Legacy was finalized). It works for research, interviewing, interrogation, searching, divination, etc. -- any kind of knowledge gathering.
It's different in that it creates a dialog between the players and the GM and it's very useful for the GM for story building. When the players gain information, they can ask a certain number of clarifying questions (depending on success). This interchange gives the GM clues about what the players are looking for, what their theories are about their situation, etc.
Here's the doc: https://docs.google.com/document/d/1...6Qjpb8PMM/edit
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this is very useful, thanks for sharing it! Research and investigation is an important part of my game, players who charge into places or events without making an effort to understand them don't last long. and there are several over arching mystreies that the PCs get a big kick out of figuring out.