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#12 | |
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Join Date: Dec 2012
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Quote:
Could also be the way that living Weirdness Magnets and beings with similar disadvantages (Demon Magnet? Evil Sanctity Enhancer?) are handled in-setting: choosing or compelled to take up residence somewhere away from civilization, where the problems and strangeness that they bring cannot trouble their neighbors. EDIT: Now I feel kind of tempted to design a dungeon on this theme. If I do, don't expect it to happen fast. Also, I think Paranormal Waste Repository may be somewhat relevant to this discussion.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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| Tags |
| dungeon fantasy, evil |
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