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#2 |
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Join Date: Jun 2018
Location: Durham, NC
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#3 | |
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Join Date: Jun 2008
Location: Boston area
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Quote:
Makes perfect sense. Hard to prevent entry when downed. By the way, a downed character is facing rear in all sides. Do people allow backpacks/slung shields to stop one hit in those cases? As a player pointed out, someone falling down due to a hit is hardly certain to land face first, regardless of whether his stance makes the to-hit roll effectively rear-facing. |
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#4 | |
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Join Date: Jun 2018
Location: Durham, NC
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#5 |
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Join Date: Jun 2008
Location: Boston area
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Thanks.
(That's all I wanted to say. This parenthetical is to pad the length to at least ten characters, which it certainly has done... Overkill, really. Should have stopped dozens of characters ago.) |
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#7 |
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Join Date: May 2015
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Well, it's letting you move after a successful unarmed throw during the action phase, only. You had to move 1/2 MA or less to do that, so the only way I'd think of this as "allowing you an additional hex of move" is "an additional hex after moving 1/2 MA and making a successful flow". Not so simple.
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#8 | |
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Join Date: Jun 2008
Location: Boston area
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