Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 09-24-2020, 01:18 PM   #1
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Quick question about UC II and above.

Figures on the ground (say after the throw) get no HTH defense roll. The exception from Multiple HTH Combat (ITL 117) applies to all downed foes.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 09-24-2020, 01:21 PM   #2
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Quick question about UC II and above.

Quote:
Originally Posted by hcobb View Post
Figures on the ground (say after the throw) get no HTH defense roll. The exception from Multiple HTH Combat (ITL 117) applies to all downed foes.
Thanks for the reminder and correction. Yes, it is down gets no save. And from behind gets the 5 but not 6.
Axly Suregrip is offline   Reply With Quote
Old 09-24-2020, 01:55 PM   #3
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Quick question about UC II and above.

Quote:
Originally Posted by hcobb View Post
Figures on the ground (say after the throw) get no HTH defense roll. The exception from Multiple HTH Combat (ITL 117) applies to all downed foes.
Ah thanks. I had originally written that and couldn't find evidence it was so. I went back to edit my post to change it to match HTH initiation from the rear.

Makes perfect sense. Hard to prevent entry when downed.

By the way, a downed character is facing rear in all sides. Do people allow backpacks/slung shields to stop one hit in those cases? As a player pointed out, someone falling down due to a hit is hardly certain to land face first, regardless of whether his stance makes the to-hit roll effectively rear-facing.
phiwum is offline   Reply With Quote
Old 09-24-2020, 02:18 PM   #4
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Quick question about UC II and above.

Quote:
Originally Posted by phiwum View Post
By the way, a downed character is facing rear in all sides. Do people allow backpacks/slung shields to stop one hit in those cases? As a player pointed out, someone falling down due to a hit is hardly certain to land face first, regardless of whether his stance makes the to-hit roll effectively rear-facing.
I don't allow slung backpack/shield to help when the character is down. It is rear from all sides to explain the DX bonus.
Axly Suregrip is offline   Reply With Quote
Old 09-24-2020, 02:22 PM   #5
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Quick question about UC II and above.

Thanks.

(That's all I wanted to say. This parenthetical is to pad the length to at least ten characters, which it certainly has done...

Overkill, really. Should have stopped dozens of characters ago.)
phiwum is offline   Reply With Quote
Old 09-24-2020, 05:37 PM   #6
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Quick question about UC II and above.

Note also "A figure may move into a hex with a fallen, unconscious or dead figure
and stop." -ITL 104

The UC is simply allowing you an additional hex of move.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 09-24-2020, 06:50 PM   #7
Skarg
 
Join Date: May 2015
Default Re: Quick question about UC II and above.

Quote:
Originally Posted by hcobb View Post
The UC is simply allowing you an additional hex of move.
Well, it's letting you move after a successful unarmed throw during the action phase, only. You had to move 1/2 MA or less to do that, so the only way I'd think of this as "allowing you an additional hex of move" is "an additional hex after moving 1/2 MA and making a successful flow". Not so simple.
Skarg is offline   Reply With Quote
Old 09-24-2020, 06:57 PM   #8
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Quick question about UC II and above.

Quote:
Originally Posted by Skarg View Post
Well, it's letting you move after a successful unarmed throw during the action phase, only. You had to move 1/2 MA or less to do that, so the only way I'd think of this as "allowing you an additional hex of move" is "an additional hex after moving 1/2 MA and making a successful flow". Not so simple.
It's also a special move. After the move, you're in HTH, so you're engaged on the ground. It doesn't let you just stand above the fallen man.
phiwum is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.