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#1 |
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Join Date: Jun 2008
Location: Boston area
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I have an additional question about U.C. II and above, this time about the throw ability.
Throw: You may “shield-rush” without a shield. Use the shield-rush rules, but if your target falls, you may immediately move on top of them to attempt HTH.If I' playing right, when one attempts HTH successfully, they immediately roll an attack. Also, if the target is on the ground, HTH attempts fail only on a roll of five (six is a reroll). Does this mean that a UCII user gets to immediately move into the hex of the fallen character and roll dice for an HTH attack (barring a role of five)? Thanks. Last edited by phiwum; 09-24-2020 at 11:02 AM. |
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#2 | |
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Join Date: Jun 2018
Location: Durham, NC
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Quote:
Yeah I saw that and feel it is inconsistent or did not fully explain with some bits of the HTH rules. Yes a 6 roll is ignored/rerolled since the foe is down and a 5 roll blocks you from moving onto your foe. Secondly, the UC fighter already had his attack this turn so he should not get a HTH attack too. The short of it: I allow the UC fighter to move into HTH for free except on a 5 roll and do not give him/her an additional attack. I would say this is how I play it and it may differ from others. |
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#4 |
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Join Date: Jun 2018
Location: Durham, NC
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#5 | |
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Join Date: Jun 2008
Location: Boston area
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Quote:
Makes perfect sense. Hard to prevent entry when downed. By the way, a downed character is facing rear in all sides. Do people allow backpacks/slung shields to stop one hit in those cases? As a player pointed out, someone falling down due to a hit is hardly certain to land face first, regardless of whether his stance makes the to-hit roll effectively rear-facing. |
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#6 | |
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Join Date: Jun 2018
Location: Durham, NC
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Quote:
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#7 |
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Join Date: Jun 2008
Location: Boston area
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Thanks.
(That's all I wanted to say. This parenthetical is to pad the length to at least ten characters, which it certainly has done... Overkill, really. Should have stopped dozens of characters ago.) |
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