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Old 09-24-2020, 10:52 AM   #1
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Quick question about UC II and above.

I have an additional question about U.C. II and above, this time about the throw ability.
Throw: You may “shield-rush” without a shield. Use the shield-rush rules, but if your target falls, you may immediately move on top of them to attempt HTH.
If I' playing right, when one attempts HTH successfully, they immediately roll an attack. Also, if the target is on the ground, HTH attempts fail only on a roll of five (six is a reroll).

Does this mean that a UCII user gets to immediately move into the hex of the fallen character and roll dice for an HTH attack (barring a role of five)?

Thanks.

Last edited by phiwum; 09-24-2020 at 11:02 AM.
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Old 09-24-2020, 11:58 AM   #2
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Quick question about UC II and above.

Quote:
Originally Posted by phiwum View Post
I have an additional question about U.C. II and above, this time about the throw ability.
Throw: You may “shield-rush” without a shield. Use the shield-rush rules, but if your target falls, you may immediately move on top of them to attempt HTH.
If I' playing right, when one attempts HTH successfully, they immediately roll an attack. Also, if the target is on the ground, HTH attempts fail only on a roll of five (six is a reroll).

Does this mean that a UCII user gets to immediately move into the hex of the fallen character and roll dice for an HTH attack (barring a role of five)?

Thanks.

Yeah I saw that and feel it is inconsistent or did not fully explain with some bits of the HTH rules. Yes a 6 roll is ignored/rerolled since the foe is down and a 5 roll blocks you from moving onto your foe. Secondly, the UC fighter already had his attack this turn so he should not get a HTH attack too.

The short of it: I allow the UC fighter to move into HTH for free except on a 5 roll and do not give him/her an additional attack.

I would say this is how I play it and it may differ from others.
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Old 09-24-2020, 01:18 PM   #3
hcobb
 
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Location: Pacheco, California
Default Re: Quick question about UC II and above.

Figures on the ground (say after the throw) get no HTH defense roll. The exception from Multiple HTH Combat (ITL 117) applies to all downed foes.
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Old 09-24-2020, 01:21 PM   #4
Axly Suregrip
 
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Default Re: Quick question about UC II and above.

Quote:
Originally Posted by hcobb View Post
Figures on the ground (say after the throw) get no HTH defense roll. The exception from Multiple HTH Combat (ITL 117) applies to all downed foes.
Thanks for the reminder and correction. Yes, it is down gets no save. And from behind gets the 5 but not 6.
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Old 09-24-2020, 01:55 PM   #5
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Quick question about UC II and above.

Quote:
Originally Posted by hcobb View Post
Figures on the ground (say after the throw) get no HTH defense roll. The exception from Multiple HTH Combat (ITL 117) applies to all downed foes.
Ah thanks. I had originally written that and couldn't find evidence it was so. I went back to edit my post to change it to match HTH initiation from the rear.

Makes perfect sense. Hard to prevent entry when downed.

By the way, a downed character is facing rear in all sides. Do people allow backpacks/slung shields to stop one hit in those cases? As a player pointed out, someone falling down due to a hit is hardly certain to land face first, regardless of whether his stance makes the to-hit roll effectively rear-facing.
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Old 09-24-2020, 02:18 PM   #6
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Quick question about UC II and above.

Quote:
Originally Posted by phiwum View Post
By the way, a downed character is facing rear in all sides. Do people allow backpacks/slung shields to stop one hit in those cases? As a player pointed out, someone falling down due to a hit is hardly certain to land face first, regardless of whether his stance makes the to-hit roll effectively rear-facing.
I don't allow slung backpack/shield to help when the character is down. It is rear from all sides to explain the DX bonus.
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Old 09-24-2020, 02:22 PM   #7
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Quick question about UC II and above.

Thanks.

(That's all I wanted to say. This parenthetical is to pad the length to at least ten characters, which it certainly has done...

Overkill, really. Should have stopped dozens of characters ago.)
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Old 09-24-2020, 05:37 PM   #8
hcobb
 
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Default Re: Quick question about UC II and above.

Note also "A figure may move into a hex with a fallen, unconscious or dead figure
and stop." -ITL 104

The UC is simply allowing you an additional hex of move.
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