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#23 |
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Join Date: May 2015
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I tweak what spells are available and how they work (and at different locations and to different groups) all the time in my GURPS games, and to a lesser extent, in my TFT games. And not just for balance reasons, but often largely because it gives things interesting flavor and local differences.
The wizards of X can only make staves out of wood or bone, which must be at least 4 feet long, and have these powers... The wizards of Y can make a staff out of any wood or silver object, but they only have the powers of original TFT staff spells. The wizards of Z ... I don't see any reason why a TFT GM shouldn't completely review all of the new Staff abilities and rules and alter them to taste. In fact, I'd highly recommend it. |
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