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Old 09-21-2020, 04:08 AM   #7
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: how to make Sorcery Maledictions operate like Regular Spells

I don't think that I've seen blind casting done in the wild, ever. On my experience players tend to be leery of the blind casting due to the added chance of critical fails and the crit fail table that GURPS Magic has.

So, if I was to add the blind casting options to Malediction, I'd also add nasty results with crit fails, or then charge more for the added utility.

That said, however, Malediction says "Your attack is not a conventional ranged attack; it works more like a Regular spell (p. 239)." and regular spells have that choice. You could read this as meaning that Malediction already has that option.

Interesting.
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