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Old 09-19-2020, 09:13 AM   #18
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Healing Mushrooms

In fact, I definitely have stolen the idea, with a modest alteration.

I find hallucinations difficult to play, for both the players and the GM. Instead of hallucinations, a roll of 4 produces violent nausea, with the character incapable of action for 12 turns and a loss of 1 ST.

I made both the poison and the nausea have 5/ST save rolls, so that the players think they have a chance to avoid the ill effects (but it's not much of a chance).
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