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#18 |
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Join Date: Jun 2008
Location: Boston area
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In fact, I definitely have stolen the idea, with a modest alteration.
I find hallucinations difficult to play, for both the players and the GM. Instead of hallucinations, a roll of 4 produces violent nausea, with the character incapable of action for 12 turns and a loss of 1 ST. I made both the poison and the nausea have 5/ST save rolls, so that the players think they have a chance to avoid the ill effects (but it's not much of a chance). |
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