|
|
|
#1 |
|
Join Date: Oct 2007
Location: Kentucky, USA
|
Corrosive damage and ablative DR are two sides of the same coin, and I think they can be more closely unified.
First, Corrosive Damage is changed from it's own damage type into a damage modifier. The supermajority of existing corrosive damage would be burning (no incendiary) damage, followed by toxic damage, with a handful of outliers like cutting corrosive damage from the Nanothorn Blade (UltraTech page 164). After that comes smoothing out the values of each available, being written as (Corrosive #, +%) or (Ablative #, -%) modifiers. I don't pretend these are perfect values, but they fit well enough. The value representing how much damage reduces the DR by 1. Code:
Value Corrosive Ablative 10 50% -20% 9 60% -25% 8 70% -30% 7 80% -35% 6 90% -40% 5 100% -45% 4 125% -50% 3 150% -60% 2 175% -70% 1 200% -80% Corrosion-Proof DR Transhuman Space Shell Tech (p.5) has the acid-resistant enhancement for the Sealed advantage, which amounts to 6 points to be immune to corrosion from strong acids. Moving this enhancement to DR directly, at +10% for strong acids will equal in value after 12 points of DR, and +20% for immunity to all corrosion effects would equal out over 6 points of DR. This strikes me as reasonable, this becomes expensive quickly for significant DR.
__________________
GURPS Fanzine The Path of Cunning is worth a read. |
|
|
|
| Tags |
| ablative, corrosion, corrosive |
|
|