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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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No-Mana Shutdown [-20] is an exotic physical disadvantage, normally only possessed by magic items built as characters. It means that they shut down completely in no-mana areas, but return to life as soon as magic starts operating again. This appeared in GURPS Thaumatology for 4e, and does not appear in any other publication.
This disadvantage should only be taken in settings where there are no-mana zones. Its pricing is based on Nocturnal, since although no-mana zones are generally rarer than daytime, they are often permanent, and an item could end up trapped in one indefinitely. Items that are damaged by no-mana zones should take Dependency (Mana), and if they stay conscious and only lose special abilities, those abilities should be bought as Mana Sensitive. At the start of my Infinite Cabal campaign, one of the players wanted to play a magically animated suit of armour, but was talked out of it, once he realised this disadvantage would apply, and that no-mana worlds would exist. Has No-Mana Shutdown been used in your games?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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| Tags |
| disadvantage of the week, erosive, hazardous atmosphere, no-mana shutdown |
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