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Join Date: Dec 2009
Location: Saint Paul, MN
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The Injury section in Exploits (p. 59) dictates that a player should roll vs. HT if they are knocked to -1xHP and each multiple thereafter until -5xHP. If they fail the check, the character dies (or suffers a mortal wound). If they succeed, they may continue checking for unconsciousness and taking actions. When knocked to -5xHP, the character is dead without rolling for a check.
This leads to a potentially weird situation for someone who is attempting to heal themselves while at negative HP. Let's say you're a buff barbarian with 25 HP. You're knocked to -51. Without any healing, you could take 24 injury before suffering another death check. If you drink a minor healing potion, you're suddenly in more danger from a relatively minor wound. Let's say you gain 2 HP to -49. Now if anyone hits you for one point, you need to roll vs. HT again. Obviously this is a weird edge case, but it came up during a game this evening and didn't seem quite right. It leads to the potential of a character not wanting certain quantities of healing. Has anyone dealt with this? Any not-too-complicated house rules to get around it? Thanks! |
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| Tags |
| death, death check, injury, near death |
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