Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-05-2020, 11:28 PM   #11
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Reducing the number of wepon skills

Quote:
Originally Posted by maximara View Post
IMHO the skills are a little too broad. Contrast these with the following wildcard skills:
*Bow!
*Sword!
*Whip!
I might have already said it earlier, but weapon wildcard skills seem too niche and do too little IMHO. Even talk about Weapon Talent at 15pts per level seems a bit high considering how close that is to DX without Basic Speed.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline  
 

Tags
alternative rules, skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.