Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-04-2020, 10:04 AM   #11
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Reducing the number of wepon skills

Hm, how is that possible? You would need DX 21 for 1 CP to matter for improving defaults for a character with Broadsword-24 (and it would only matter for Force Sword). A much cheaper build would be DX 14 and Shortsword-24, and spending 4 CP in Broadsword to allow the chain from its effective 23 and Knife to chain off its effective skill 22 (at worst, you would end up with between 18 and 24 in all Fencing weapons, Sword weapons, and Tonfa). Conversly, purchasing those eleven skills at 18 would cost the same character around 80 CP more than doing the default chain.
AlexanderHowl is offline  
 

Tags
alternative rules, skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.