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Old 09-04-2020, 01:57 AM   #11
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Reducing the number of wepon skills

Quote:
Originally Posted by Anthony View Post
It's not that one skill is sufficient -- it's that there's generally no point to taking additional melee weapon skills, because in situation where the broadsword is unavailable or useless, most other melee weapon skills will also be unavailable or useless (possible exception: knife -- but its often best to skip directly from your sword skill to unarmed combat).
I think expanding defaults would really help solve that. You can basically use any gun with any given Guns. You can survive anywhere at -3 from Survival. Having all weapons default at worst -4 could go a long way to helping fix this (-4 might be too good?).
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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