Quote:
Originally Posted by kirbwarrior
This makes me wonder if weapons would have been better off being quite general with Styles really defining them. I feel unarmed really shines because of them with a focus on techniques and perks to truly define your 'skill' even though there are only three damage unarmed skills vs the 20ish weapon skills.
|
My house rule for unarmed is to actually roll all three striking skills into one, and the same with the grappling skills. I have posted this before on another thread that talks about revamping combat skills a few weeks (months?) ago. I then use techniques to make the new skills (Unarmed Striking and Unarmed Grappling) more unique. For example, to make a "Boxer" you would take the unarmed striking skill and then the fencing technique to buy off the retreating parry as well as the footwork technique to buy off the encumbrance penalty.
Karate? Fencing tech and Weapon parry tech.