Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Closed Thread
 
Thread Tools Display Modes
Old 09-07-2020, 07:52 AM   #1
naloth
 
Join Date: Sep 2004
Default Re: Reducing the number of weapon skills

I kind of like the idea of reworking weapon skills into 3 DX/VH skills, with a +2 perk for familiarity with a given weapon. I'd make them:

Melee Weapons
Shooting
Throwing

I'd also extend this to unarmed skills (DX/E):

Unarmed striking
Unarmed grappling

where the first point gives you access to maneuvers, and you have a thrust and ST bonus based on the character points invested. These would also come with the unarmed parry penalty, but that can be bought off as an average maneuver (4 points to eliminate).

Right now I'm considering an unarmed bonus of +1 ST while using that skill per 4 character points invested in the skill, doubled for TBAM to encourage skills over raw DX. The bonus should be somewhat competitive with Striking ST (striking only) or Lifting ST (grappling only).

I'd also extend this scheme to Weapon Master instead of the "per die" bonuses. This encourages actual character points in training. It also helps even out the disparity between a massive bonus on an already powerful attack vs a tiny bonus that a regular ST10 person gets on a mediocre weapon.
naloth is offline  
Closed Thread

Tags
alternative rules, skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.