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#6 |
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Join Date: Aug 2007
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I would fix this problem with 2 House Rules. It's not RAW but is would be simple.
The first one is to change the time to write a Scroll from 1 day per energy to 1 hour per energy. The second is to entriely remove the "gem/stone" requirement from Manstone and thus probably fixing another useless spell. Re-name it "Mana store or if you really can't bear to get rid of Manstone make a new Spell. Just let 1 energy pt be Enchanted per 1 hour of Q&D ritual. So suppose you're worried about some fellow adventurer who lacked the foresight to buy Rapid Healing and gets a broken arm off a Crippling injury. You need an Instant Restoration to fix that and that's a 50 pt Spell (something else that might need fixing). There's no practical way at your level of character pts that you can scape together 50 energy in the field so you don't even bother to learn Instant Restoration (you might not bother to learn regular Restoration either because that always take a month). Sow aht would it take for soem npc Mage to make a charged Scroll of Instant Restoration under my proposed House Rules? 50 hours to write the Scroll and another 50 to get the 50 pts of Msnastore but it only requires one Enchanter. So, 12.5 days at $33 a day at the comminssioned/custom magic item rate or $412.5. Not really that bad for an emergency item. If you wanted the 100pt version of Stop Bleeding that stabilizes Mortal Wounds that would only be 20% of the cost. Note that you do have to roll once for writingthe Scroll and after each pt of Manastore and the cumulative chance of getting that natural 18 is why you don't make a Scroll of Resurrection.
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Fred Brackin |
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| Tags |
| dungeon fantasy, magic, scroll, scrolls |
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