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#11 |
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Join Date: Jun 2010
Location: Dreamland
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I've tried it. It is vastly more of a nuisance than you likely think it will be. Further applying it to 'cancel out' cost reductions (which, why?) is only adding more complications to it. I don't mean to shut you down, I just remember both how annoying it is to do without a map program (even with one!) and how little it actually impacts.
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#12 | |
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Join Date: Aug 2018
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Quote:
Given the idea of energy not leaking into No Mana zones I could see some casters using Drain Mana around an area they wanted to keep energy from leaking out of. |
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#13 | |
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Join Date: Jun 2010
Location: Dreamland
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Quote:
Now, a much simpler idea is if it's just a cap on cost reductions. That would mean that you effectively have spells cost 15less in VHM and Low Mana can effect people who would normally get 6+ cost reductions for high skill. Again, though, I don't see a need to cap or limit cost reductions. It's like the one thing I found good in GURPS Magic. |
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#14 | |
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Join Date: Aug 2018
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Quote:
This could help explain why some casters will design labyrinths, to starve incoming mages, while there will be some large place in the middle the wizard occupies with lots of energy. |
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#15 |
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Join Date: Jun 2010
Location: Dreamland
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That could just be a unique trait of certain dungeons. The walls cut off mana flow and implement this rule. It's basically another form of anti-magic so it fits.
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#16 | |
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Join Date: Aug 2018
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Quote:
For those not capable of doing it though, I was just thinking if there was a "time delay between equalization" (ie a 0/10 normal mana next to a 10/10 normal mana doesn't IMMEDIATELY balance out to 5/10 + 5/10) then you would need to wait some time for the wall-mana-capacity to replenish the hallway-mana-capacity, since you couldn't reach a hand/staff (or step into) the wall to get that mana sooner. |
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#17 |
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Join Date: Oct 2007
Location: Kentucky, USA
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Where is Cancellable from? A quick word search in Basic, Powers and PU didn't get any matches.
__________________
GURPS Fanzine The Path of Cunning is worth a read. |
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#18 |
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Join Date: Jun 2010
Location: Dreamland
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Cancellation is on Psionic Powers p13. Also, reading it again I forgot it needs either a touch or second successful activation roll. I wonder how much more it would be to be able to be able to turn it off with a simple Ready with no restrictions.
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#19 |
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Join Date: Aug 2018
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I'm thinking something like Cosmic No Roll Required +100% but just to the value of Cancellation, turning it from +10% to +20%. "enhanced enhancement"
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#20 |
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Join Date: Jun 2010
Location: Dreamland
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That's a good point. I was further thinking that +50% could do it overkill, letting the player Cancel it whenever instead of the character. Cancellation could then be a leveled enhancement of +10/20/50%.
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| Tags |
| cancellation, power parry |
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