|
|
|
#3 | |
|
Join Date: Jan 2006
Location: Central Europe
|
Quote:
I would not say that a single element can render a hex unusable, they need to be proportionate in strength to the size of the convoys they will be attacking or blocking. And the difference between rebels holing up in a key pass and building a wall, and mounted raiders rushing out of the tall grass to hit a hard of cattle being driven to your army, gives the players different stories to tell and decisions to make. If the enemy's troops have Air Logistics, the players can't occupy that strategic pass and hold it until the enemy have to break the siege of the Last Free City (they might make a treaty with the wind wizards to summon terrible storms though ...). If the players' troops have Naval Logistics and they hear about something inland, they have to make hard choices. GURPS Mass Combat is about putting a skin of mechanics around a skeleton of story, given that in a typical group only 1 or 2 people are really interested in playing out technical military stuff for hours on end.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
|
|
|
| Tags |
| logistics, mass combat |
|
|