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#1 |
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Join Date: Dec 2013
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What would be the reason for this?
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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#2 |
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Join Date: Aug 2004
Location: Wellington, NZ
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The reason bolt-actions tend to be the most accurate action type (not actually true - rolling blocks can be just as accurate) is that their bolts lock up very consistently and positively as a rule.
As for the OP's question, Acc is probably best thought of as 'practical accuracy' - how tight a group the weapon will let you shoot in good yet practical conditions. So it's not how well the weapon will shoot when clamped to a bench, though that's part of it. It assumes iron sights and familiarity with the weapon and its foibles. Acc has nothing to do with range, which is measured by 1/2D range and max range. GURPS assumes that (almost) all weapons' accuracy degrades over range at the same rate - they all use the same size/speed/range table.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#3 | |
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Join Date: Feb 2015
Location: New Hampshire
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Quote:
Alos why does the Remington 700 a bolt action rifle have the same accuracy as the FN Minimi an open Bolt machine gun? |
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#4 |
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Join Date: Dec 2013
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So basically simplicity and solidity of the mechanical action? Thanks, that makes sense. And rolling blocks would also be mechanically simple and solid? ...just looked up a video, and yeah, that's a very simple mechanism, and looks pretty solid.
__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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#5 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
The rules-based derivation of maximum possible skill for a weapon found in Tactical Shooting was the modeling version of this. It will certainly get you in the ballpark. Most times of course, the rate-limit to accuracy has nothing to do with the weapon. It's the operator. I've found many GURPS games where that's not the case, though, including a notable Black Ops game where lacking such an upper bound my wife's character could (seemingly, and with a slight exaggeration) thread a needle at well over 1,000 yards with a .45ACP.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#6 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 | |
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Join Date: Feb 2015
Location: New Hampshire
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That being said I would love to see a supplement that gave a more granular treatment on guns that dived into their different divergent qualities and that Increase the resolution on weapon stats. |
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#8 | |
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Join Date: Jun 2013
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Quote:
Not that I'm aware of, and there really shouldn't be (unless you're specifically aiming for niche protection). As previously noted, the origins of the (in)famous .50 cal sniper rifle were in using single shots from machine guns with mounted scopes on them.
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GURPS Overhaul |
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#9 | ||
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Join Date: Feb 2015
Location: New Hampshire
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Quote:
Quote:
So I find it hard to believe that the FN Minimi Has the same base accuracy as the Remington 700. |
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| Tags |
| gun, guns |
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