Re: [MH] [RPM] Do Charms Have to Break?
A charm is a subset of conditional ritual though, as you can easily have a conditional ritual that is not a charm that activates when a condition is met (for example, saying a certain phase in Liturgical Latin). The advantage of the charm is that it can be transfered (anyone who breaks it gains the benefits) versus a standard conditional spell, which cannot be transferred. A magician should probably only use charms to help others, as normal conditional rituals offer superior flexibility.
For example, Black Kat is a powerful magician who is fluent in the Basque Language who possessss Photographic Memory, Magery 8, and Thaumatology-20, giving her 28 conditional rituals. She uses her magic to hang 28 conditional rituals on her person and gives each of them a different Basque phrase as a trigger (which she will not forget because of her Photographic Memory). When the party attacks her lair in New Orleans, she is able to escape them by triggering a conditional ritual that moves her to her apartment in New York by saying 'eat my dust!' in Basque as a free action. If she had it as a charm though, it would have likely taken her two turns (one to ready the charm and one to break it), which could have resulted in her death or capture.
Last edited by AlexanderHowl; 08-25-2020 at 09:50 PM.
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