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#1 |
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Join Date: Jul 2011
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There are a couple of constraints:
- A normal person watching would automatically (which I read to mean: without a skill roll) know that the trigger has occurred. -The trigger can be fooled or set off accidentally. -The charm is 'used up' when set off: broken or torn, or expended in the case of an ammunition charm (you can't recover the bullet or arrow and use it as a charm again, I guess) I think the second clause is the important one here. I'd rule that you could use charms that don't break (so long as they are clearly 'used up': activating a glow stick, untying a knot, breaking a circle, etc.), but they'd need to be about as likely as a standard charm to be set off maliciously or accidentally. |
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#2 | |||
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Join Date: Dec 2010
Location: Wormtooth Nation
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This is a little hard to regulate, but it seems reasonable that any caster with conditional rituals hanging about in their space or on their body, charms or not, would be subject to accidental casting on critical failure of appropriate skills, in addition to the other effects of critical failure. Quote:
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I agree that any conditional ritual has (almost by definition) the possibility of being activated accidentally, and a charm compounds this by being transferrable. But the idea of arbitrating whether a player can make a kind of charm based on the meta consideration of how difficult it would be to exploit doesn't sit well with me. Using the rules and constraints you're given to make things harder on your enemies is playing the game, not cheating. If you want all charms to be equal, then you've got to rule that all charms are the same. That's a fair ruling, especially in a game with limited RPM and thus pressure to take up less screen time with differentiations and tactics within RPM.
__________________
"Guys, I think maybe this whole time we've been the villains." |
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#3 |
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Join Date: Feb 2016
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A charm is a subset of conditional ritual though, as you can easily have a conditional ritual that is not a charm that activates when a condition is met (for example, saying a certain phase in Liturgical Latin). The advantage of the charm is that it can be transfered (anyone who breaks it gains the benefits) versus a standard conditional spell, which cannot be transferred. A magician should probably only use charms to help others, as normal conditional rituals offer superior flexibility.
For example, Black Kat is a powerful magician who is fluent in the Basque Language who possessss Photographic Memory, Magery 8, and Thaumatology-20, giving her 28 conditional rituals. She uses her magic to hang 28 conditional rituals on her person and gives each of them a different Basque phrase as a trigger (which she will not forget because of her Photographic Memory). When the party attacks her lair in New Orleans, she is able to escape them by triggering a conditional ritual that moves her to her apartment in New York by saying 'eat my dust!' in Basque as a free action. If she had it as a charm though, it would have likely taken her two turns (one to ready the charm and one to break it), which could have resulted in her death or capture. Last edited by AlexanderHowl; 08-25-2020 at 09:50 PM. |
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#4 | |
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Join Date: Dec 2010
Location: Wormtooth Nation
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A caster cannot have multiple of the same spell hung as conditional rituals on their behaviors, because they are the subject of all the spells and you can't be the subject of two spells with the same effects. So while Black Kat would do very well to have her escape spell hung as a conditional ritual for the reasons you say, she could not hang any other greater create crossroads spells on her person. You can creatively engineer your spell list to avoid this problem, but if you're a blaster, you need your charms for all those missile spells.
__________________
"Guys, I think maybe this whole time we've been the villains." |
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#5 | |
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Join Date: Feb 2016
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#6 | |
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Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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#7 |
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Join Date: Feb 2016
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You could have a dozen nerf guns modified with a dozen different ongoing rituals if you wanted, they would only count against conditional ritual limits if they are waiting to be triggered. In that case, it would be a minimum of Greater Transform Matter, and the nerf gun would be the target of the spell.
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| Tags |
| charms, conditional rituals, ritual path magic, rpm |
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