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#2 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I think charms don't have to be broken, but breakage is a commonly-used triggering condition. It is clear and easy to define, doesn't require skill, and makes it clear who has activated the charm. The section on "Ammunition Charms" on p. 27 of Thaumatology: Ritual Path Magic is significant in my reasoning, since that offers charms that don't have to be broken.
The triggering conditions for your examples are all complex enough that your GM could reasonably require that you include a Sense effect to ensure the trigger works. See "The Trigger" on pp. 25-6 of T:RPM.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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| Tags |
| charms, conditional rituals, ritual path magic, rpm |
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