Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 08-18-2020, 01:01 AM   #1
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Wizard Scout

Quote:
Originally Posted by Dalin View Post
I don’t have my books with me right now, but isn’t there a spell that makes you harder to see? Like blurry? That could be useful to a scout, certainly, along with stealth and/or silence. (If you cant hear the bow, it will take longer to pinpoint where the arrows are coming from.) Invisibility is useful, obviously, but it only helps until your first shot.

The spell-arrow rules that I recall were in DF3: The Next Level.
That would be Blur. I'm intentionally staying away from Light and Illusion spells due to overlap with the last gurps wizard I played who also had a lot of outdoor skills and specialized in Illusion/Invisibility - a Hybrid Thief Wizard with outdoor stuff. However, he does have a very high Camouflage skill due to IQ 16 and Forest Guardian - 16 now, 19 when he's done, plus an outdoor version of Dungeon Camouflage. Sort of a low-tech gillie suit.

Ooh, Spell-Archery is just a spell - that does sound intriguing.
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Slipstream (Flash Gordon style pulp)
corwyn is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.