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Old 08-12-2020, 10:40 PM   #1
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Re: Colorful Characters

Quote:
Originally Posted by larsdangly View Post
The way the flaws work in the Companion article is different, in an interesting way, from how advantages and disadvantages work in GURPS. Basically, you take on a lifetime quirk or disadvantage in exchange for getting to start play with 33-36 attribute points. Which sounds really helpful, except if you had been patient and lucky you would have gotten to that attribute total within a few adventures anyway, so pretty quickly your non-disadvantaged friends have caught up with you ... but you are still blind or have a peg leg or are a fall-down drunk or whatever. My players have't made use of these options, but I think they can work within a TFT campaign without being too disadvantaging.
Another way to look at it is to have a vision of what you want your character to be. If the character was going to have a limp anyway as that is how you envisioned the character, then you might as well get some points for it.

And if the GM wants to run an NPC that is not the run-of-the-mill healthy humdrum, this is a good way to add spice to them.
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