Quote:
Originally Posted by Helborn
It's not just Missile range adjustments - MH also affects Creation spells. There can be an important tactical distinction between being able to create an illusion or Summon 5 hexes away vs only 3 hexes away.
The same for all of the multi-hex spells that are defined as covering a MH (MH Sleep, Pentagram, MH Freeze)
My solution has been to create clear overlays with MH outlines for when I can't use pre-prepared maps or MH tiles.
Shadekeeps mapping program works well for that.
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I did try this but making it transparent and usable on every map was too cumbersome. I noticed in Fantasy grounds they went with 0 up to 8 hexes away and -1 9-15 etc. I just set roll20's unit to hexes and I'll figure out how I want to handle it later...