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Old 08-04-2020, 08:56 AM   #14
Fred Brackin
 
Join Date: Aug 2007
Default Re: In which I post about a TL9 solar system

Quote:
Originally Posted by Say, it isn't that bad! View Post
I don't have Spaceships 5. Some silly person instead bought "Pyramid 3/051: Tech and Toys III". *Cough* e.
I looked at your design late last night and it's actually almost as good as you could get at your SM. It has PF 750 or 7.5 against cosmic rays. It'd be better though if you swapped the fusion reactor and the habitat. persons in Core habitats or Control rooms get double protection. I think you'd be at PF 1800 or 18 v. cosmic rays.

The radiation rules are tricky but if all the time was spent in ships this well protected you could go about 3 and 1/2 years without rolling for radiation sickness. You could double that by taking Antirad (the version in Bio-tech) which would give PF 2 (not divided by cosmic rays) to add on.

After you do start rollling, if you have HT people half of them get sick and 2% of them get very sick and in a couple of years some of them die from cancer (technically the Terninally Ill disad).

A setting with mature TL9 Bio-tech can cure cancer and reset the radiation count but both are quite expensive and require hospital facilities (this is in the Gene Therapy section of Bio-tech).

TL10 brings you abetter version of Antirad and portable cancer and radiation cures for half the TL9 price. The big thing though is the ability to genetically engineer parahumans who have Regeneration(Radiation Only) 4pts. With that Ad you cna ignore thwe cosmic radiation stuff. You still can't go into Jupiter's inner radiation belt but you might be able to colonize Ganymede and Callisto.

So I'd make your setting TL10 in Bio-tech (at least) and your Belters and peopel further out be parahumans with space adaptations.
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