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Join Date: Sep 2008
Location: London, U.K.
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Quote:
In the case of magic items, I would say it depends. Different item types (casting; charged; etc) could have different rules, and there's no reason the GM can't vary individual item specifics within a certain category, of course. Not all magic items should be entirely formulaic, I feel. That said, I believe that you specifically looking at Casting Items in this instance. To quote from p.10: Quote:
Ultimately I think it's up to you. My preference is that not all items in any given category be identical, as it adds to the feel that magic isn't an exact science, but that's just me. Whatever you do decide, it's probably best to note in the item description (especially if like me you do vary the default behaviours from time to time) to avoid confusion or disagreement in future. How talent affects the level of effect, will definitely be something that your players will want to be able to determine with analysis of the item. Hopefully that has helped :-)
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Blog: After the Ogre - Notes from a DFRPG / GURPS Dungeon Fantasy campaign. Formerly known as Unwitting Pawn Last edited by Joseph R; 08-02-2020 at 09:59 AM. Reason: Clarification |
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