Quote:
Originally Posted by Varyon
An Imbuement Technique is built as follows - find the Enhancement you wish to add to the attack and apply a -1 per +10%. This is a Hard Technique, and has a built-in cost of 1 FP. You may spend more (or no) FP on the attack - divide the modifier by the number of FP spent (treat 0 FP as 0.5 FP).
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That's overly cheap if the technique can be bought up (most universally useful attack adjustments, such as rapid strike or attacking chinks in armor, cannot be improved at all). My equivalent to this was "-1 per 5%, can be improved up to a maximum of -1 per 10%". Another variant is "-1 per 10%, to both skill and ST; raising the technique affects the skill adjustment".