Re: A Different Take on Imbuements
Destructive Parry is +10% in Powers (p. 103), not +40%, so that would be a -1 default. In addition, there should probably be a 2 ER/FP cost, just like with Temporary Enhancements (Powers (p. 172-173). So Imbuements would become similar to Psionic Powers in that regard, though they should require the Imbuement Advantage of the appropriate level for any Imbuements Techniques (Cosmic modifiers should probably only be allowed for Imbue 3, and only if it possesses the Cosmic (+50%) modifier). Imbuement Techniques would be Hard Techniques and would only apply to the specific combat skill.
For example, Penetrating Strike would require Imbue 3, would cost 2 FP, and would be replicating Armor Divisor, so it would be -5 for /2, -10 for /3, -15 for /5, -20 for /10, with the technique reducing the overall penalty by one per level, to a minimum penalty of '0'. It would cost 21 CP to completely negate the penalty. Of course, this would likely be more expensive for lower damage attacks than just using a variation of the Modifying ST-Based Damage rule (Powers, p. 146).
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