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Old 07-27-2020, 05:00 PM   #1
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Rules you ignore/alter.

Quote:
Originally Posted by Mark Skarr View Post
You're welcome to your opinion. But, our experience says otherwise.

This is less about the character's skill, and more a reflection that some abilites/attacks are simply more inherently accurate.

Hottie is inaccurate with her fireball ability, but her flame dart is exceedingly accurate. And it's not an aimed accuracy--the dart is just more accurate. They both use Innate Attack (Projectile), so, going by skill she'd be equally accurate with both. The best way to reflect this is to put something, inherent, in the ability. Enter Reliable.
Homing or Guided would also do that, wouldn't it?
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Old 07-27-2020, 05:14 PM   #2
ericthered
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Default Re: Rules you ignore/alter.

I usually forget the rules I alter/ignore until they come up in play, but there are a few I use:
  • Altered trait costs. Per and Will start at 10 rather than basing of off IQ, ST costing a different amounts (usually 5), regrowth costing 10, occasional fiddling with DR and TK costs, having teeth and claws is just a perk. A lot of these are less of rule breaks than before Power Ups 9 came out, and a lot of these have their basis in MyGurps. (holy color change the site got redone).
  • Setting the point costs of racial templates to arbitrary(low) amounts. Racial templates are cool, but often they have features that are less than optimal. Lowered costs funnels character points in game encouraged directions.
  • Letting people buy invulnerability. Its just comes up too much. I usually give it a range around 200 points to 300 points, and I always make sure that it has caveats, so you aren't actually invulnerable.
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Old 07-27-2020, 05:31 PM   #3
Mark Skarr
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Default Re: Rules you ignore/alter.

Quote:
Originally Posted by awesomenessofme1 View Post
Homing or Guided would also do that, wouldn't it?
Nope.

Guided relies on your skill. Basically, it just allows you to avoid range penalties. You can use Long-Range 1 (P108) to move from the speed/range table to long-distance penalties and get the same, general effect.

Homing requires an Aim Maneuver to lock-on before the attack can be made, requires you to buy a sense for the ability, and increase the skill from 10 (13, really). Not even remotely useful or ideal.
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Old 07-27-2020, 05:36 PM   #4
Rupert
 
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Default Re: Rules you ignore/alter.

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Originally Posted by awesomenessofme1 View Post
Homing or Guided would also do that, wouldn't it?
In quite a different way, and more clumsily.
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