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#1 | ||
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I use vulnerability quite a bit in more custom settings as well. I have a house-rule where a x1.5 damage modifier costs half of what a x2 costs. I've used that on crushing damage for liches and skeletons, and on some flying foes as well. I've built an alien race that strongly resembles an alien anthill and given them a vulnerability to poisonous gas. I've made a ritual that supernaturally strengthen warriors but give them a magical vulnerability to weapons based on copper. I don't use weakness as much. Damage is just kind of boring, but... Quote:
Either way, with one of those two rules, you can represent supernatural attacks that stun or place in permanent pain, which is useful. I can't say I actually use it much though. Of course, most of the time, you don't actually need to figure out the point cost though, because these traits get stuck on monsters, not characters or even allies or enemies. It is important to be able to stat them as characters, but most of the time its as simple as declaring it so (and writing it down). As a special case, I've used weakness to represent items whose destruction result in the death of the individual. I got the idea from Ravens 'n Pennies, and I seem to point it out to someone every year or so. In GURPS, its important to know what a trait means independently of its English name. You're very much correct. Most of the time a "weakness" for a monster should be a limitation on a powerful defensive trait, rather than a substance that causes damage or a even an attack that does extra damage. Of course, including weakness or vulnerability in addition to the defensive limitation is often appropriate.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#2 | |
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Join Date: Dec 2013
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Except (for instance) in Bram Stoker's Dracula, where they brought a mallet. |
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#3 |
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Join Date: Sep 2008
Location: near London, UK
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I think this shows a small flaw in GURPS: here's this disad for "normally-safe things hurt you", and this totally separate disad for "normally-dangerous things hurt you more". If it were computer code, I'd wonder why they hadn't been combined into a single subroutine.
Like John I don't often use this. It is coming up quite a bit in the current Monster Hunters game, though in the current scenario the climactic fight has arrived rather before the PCs expected it so they haven't done any research…
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#4 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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There will be a short intermission in Disadvantage of the Week, because I'm about to have eye surgery - as in, about two hours from now.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#5 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Good luck!
Will you be doing Spell of the week next?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#6 |
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Join Date: Apr 2018
Location: Trondheim, Norway
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That project would take years, decades probably, especially if you include the spells from Magic and its "children" like Least Spells. But I am a big fan of the basic magic system, so I'd be happy to see this project realized.
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You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Or, you can run so far away that Status and Wealth don't apply anymore... Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue / A Doe Among Wolves |
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#7 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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420 spells in Magic, 52 weeks per year... that's eight years. He won't run out of material. :o)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#8 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Thanks, I seem to have had it. The eye aches a bit, but works; I will not be very active for a while.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#9 |
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Join Date: Jan 2014
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College of the month?
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| disadvantage of the week, vulnerability, weakness |
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