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#14 |
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Join Date: Aug 2004
Location: Los Angeles
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You may also be surprised at just how easy it is to run GURPS as a more "Fate-like" game. Officially, there are a few gems to help with this -- the Action series, Power-Ups 5: Impulse Buys, the Template Toolkits -- but basically just use range bands, much simpler +/- modifier lists, metacurrency and lots of wildcard skills, you're off.
The nice thing about this is, it's still GURPS, so when you play that gritty post-apocalyptic game down the road where every bullet and liter of water matters, you don't have to change systems, just tweak a few dials.
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| Tags |
| fate, gurps, rpg, savage worlds, tabletop rpg |
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