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Old 07-06-2020, 07:50 AM   #19
DataPacRat
 
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Join Date: Nov 2004
Location: Niagara, Canada
Default Re: Life & Temperatures on Titan

Quote:
Originally Posted by Fred Brackin View Post
TL 10 allows a +1 to Basic Speed. That's on p.55 with the Nervous System mods.
There's always something I miss. :) Alright, that brings us up to Speed & Move 12.

Quote:
On p.53 with the Devolutionary mods Semi-Upright can allow for 1/2 level of Enhanced Move. They were probably thinking of something baboon-like but your rabbitoid could sit up on his haunches to use his front limbs as manipulators but bend forward and run on all fours. The Enhanced Move would apply to Running Jumps.
I'm not sure it would improve the height or distance jumped, though. Taking a standard run-up can up to double how far the bioroid can jump; while applying Enhanced Move replaces the run-up bonus, and a half-level would only multiply Basic Move by 1.5, which wouldn't even multiply the distances by 1.5.


Alright, so far, it looks like this lady has a standing high jump on Earth of 62" (5'4"), a running high jump on Earth of 124" (10'8") (with a run-up of 31 feet), a standing high jump on Titan of 449" (37'5"), and a running high jump of up to 449+62=511" (42'7").


I think I've managed to thoroughly befuddle myself on what "extra effort" does for a jumper, pB356-7. A PC spends 1 FP, makes a Will roll (or Will-based Jumping skill roll), and if she succeeds, she increases her distance jumped... but how much distance? I can't seem to find anything under Jumping, Different Gravity, or Extra Effort's notes on jumping.
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