Re: Serendipity
In our last session, Thridi (the character with two levels of Serendipity) was on the hunt for some missing slippers (a fae thing... their quests are unusual). He arrived at the gnome cobbler's shop to find thousand's of shoes, boot, and slipper piled up in a giant mess. He chose to use Serendipity to find the slippers in the pile. In reality, the slippers weren't there, but there was a secret door behind one of the shelves that led to further clues. I narrated it such that he searched that shelf first and the secret door opened. We both felt that this was an elegant and appropriately serendipitous occurrence.
His second use was when he faced a locked door and happened to have some good-quality lockpicks in his pouch. He felt that this was an "uninspired" usage. I thought it was mundane, but within the spirit of the advantage.
The player suggests uses for Serendipity more than I do, though I usually have an idea or two in my back pocket for each session.
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