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Old 06-30-2020, 09:20 PM   #22
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Alternative attributes, Supers and other stuff

Quote:
Originally Posted by Malfi View Post
How do you apply it to IA and DR?
Once you get past level 20, each 'step' costs the same as five levels; 30, 50, 70, 100, 150, etc. It's basically the same as the link I sent, except that attributes happen to start at 10. At high power levels, I find the max limits more meaningful to a campaign than the point costs when it comes to damage (Supers talks about it such as Individual Scale, Centigrade, etc). I find this lets characters fulfill a certain niche well by both maxing out certain traits and then still having points for all the other things necessary (this largely helps to prevent glass cannon builds by restricting how strong their attacks can be in a roundabout but meaningful to the campaign way).
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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