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Originally Posted by Plane
Since dodges avoid contact, so "shift so it glances off" is probably the type of no-hands parry where contact does happen but is only allowed against grapples so I don't think it can be used against punches...
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It should work against strikes coming from the person you've grappled, but not from others.
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Letting go for a split second and then re-establishing a grapple seems kinda off as well, like what if you had some kind of "exposure time" or "requires grapple" thing which required you to keep contact? Grapples I think assume constant contact unless actually let go.
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This is true in the main; Harald387 is noting that any level of shift or momentary movement that leaves you with the same control, less if you spend CP, can and should be handwaved. Game, not simulation.
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I seem to remember some TG rules about how if you're grappling a dodge or parry could involve moving the one you've grappled so they miss, I'll need to recheck to see if I'm recalling that correctly though as I'm not sure.
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That would usually be represented by spending CP to lower their hit chances when they attack you; modeling this as reactive on the defense (+1 to defend for each CP spent) violates the "CP never makes you better" principle, but in this case it might be OK.