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Old 06-23-2020, 07:03 PM   #17
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Bow draw weights and skill

One of the problems with with accuracy in GURPS is that the adjustments for target motion are much too small. If I'm using a mouse, I can click on a letter in a page (typical SM -13, at a distance of 2' or so for a total of -10) pretty easily, implying an effective skill of 20+. This drops very rapidly if I'm trying to click on a moving object, even when in GURPS terms the object is moving nowhere near fast enough for its speed to affect accuracy (it would basically have go from one edge of the screen to the other every second to change range/speed modifiers in GURPS).

Another problem, endemic to mapped games, is that you do very little shooting at shadows and generally have way more time to make optimized decisions than your character has.

A third problem, inherent to IgoUgo turn-based systems, is that in any situation where both you and your opponent are capable of effective action, you are motivated to fire sooner than your opponent, but you can't really push your aiming to go a tenth of a second faster because that's more than the resolution of the game clock.
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