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#1 | |
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Join Date: Aug 2004
Location: Carrboro, NC
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Quote:
The other side of the coin is that a brash and impatient youth may not want to spend a year or so working, when they can start their adventuring career now, and have the money (and a good backstory) in a few weeks. Or not, in which case they'll be dead and beyond worrying about it. The impulsiveness of youth, and all that. |
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#2 |
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Join Date: Aug 2004
Location: Pacheco, California
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Detect / Analyze Magic might not be the best choices for a reduced DX casting.
The nice thing about Spellsniffer (which can't be cast from a book) is that your party goblin can roll against DX 9 over and over to activate it and then work from IQ 17 for the chance to be lied to. This means that only a sixth of her item descriptions are lies. (Best to have two goblins in the party.)
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-HJC Last edited by hcobb; 06-17-2020 at 10:56 AM. |
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#3 | |
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Join Date: Jun 2018
Location: Durham, NC
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Quote:
A book with Detect Magic & Analyze Magic is better than nothing. And since we are saying the wizard is casting this at his leisure, he can cast as many Detect Magic spells as needed to feel comfortable with the results (once per day on same item, see pg 156). Note ideal, but still useful. Or you don't get Analyze Magic in your book and learn that one instead. Get which spells you want in the book and you get a starting Wizard that is helpful at home and in combat. |
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#4 |
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Join Date: Jun 2018
Location: Durham, NC
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#5 |
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Join Date: Aug 2004
Location: Pacheco, California
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Here's the spells I'd add to the list:
Drain Strength: If you've got 5 minutes for casting then you can spread the resting out across the party. Cleanse Poison. Scour. Summon Scout. And at IQ 14 Telepathy (to deal with language issues.)
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-HJC |
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#6 |
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Join Date: Aug 2018
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I haven't had enough campaign play to really get a handle on how to tweak the magic system outside of the RAW. I have some ideas, but nothing concrete.
I'm a huge Jack Vance fan, so my view of magic in my game worlds is that of a very advanced working unified theory of science being manipulated by people who have little to no knowledge of those underlying theories. This is done by memorizing the algorithms to unleash the energies necessary to achieve the desired result. It's kind of a "standing on the shoulders of giants" thing. That's why it's so tightly defined (few spells), the spells can't really be tweaked, and new spells aren't a thing. Even the greatest wizards could only encompass a handful of the most powerful magics in Vance's Dying Earth. This sounds like Wizard to me. No wizard in The Labyrinth is a walking spell encyclopedia. Later, the source of all magic is intimated to be based around the indenture of a race of genie-like beings known as Sandestins who exist outside of time. Not sure what I'll do with that, but having a even a relatively weak Sandestin in your indenture would make you a very powerful wizard. |
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#7 |
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Join Date: Aug 2004
Location: Pacheco, California
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If you want to go all Vancey-pants then make Write Scroll take hours instead of days. And allow literate heroes who know Alchemy to read these scrolls. (Perhaps at an additional die rolled to cast?)
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-HJC Last edited by hcobb; 06-18-2020 at 07:29 AM. |
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| Tags |
| grimoires, guilds, magic, thaumatology, wizards |
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