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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Some tech is replaced, but yes, some technology (like the canoe) was basically perfected at a low TL. The only changes would be improved materials.
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When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Join Date: May 2007
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Personally, I've always been rather skeptical of the early start to TL5. I feel like adventuring-relevant gear even as late as the 1770s (a musket or muzzle-loading rifle to fight with, a sailing ship for long distance travel, communication limited to the speed a messanger can travel) is a lot more like that of the 1500s or 1600s (with inevitable improvements, of course) than it is like that of the the mid nineteenth century (multi-shot firearms to fight with, steamships and railway trains, the ability to send messages across continents instantly by telegraph). That a Kentucky rifle made in 1740 uses a different tech-level skill than a seventeenth century hunting rifle and the same one as a civil-war repeating rifle strikes me as grotesque, and similar comparisons could be made regarding ships. I am aware that the industrial revolution was well underway by the mid eighteenth century, but I'm not persuaded that it made a fundamental difference to equipment "in the field" until at least the beginning of the nineteenth century (to the extent a particular cutoff is needed, I might go with 1815 and Fulton's steamboat- steam engines turning looms or pumping water out of mines are a mere setting detail; steam engines that let you travel swiftly against the current mean that the technology has reached adventuring relevance).
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#3 | |||
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Here's an example of what I'm looking at. Low-Tech has a table of containers. High-Tech has a small section on containers that emerge starting in TL5, mostly having to do with superior materials. If we imagine a game set in TL8 and a GM who has only High-Tech, then that GM won't have the containers for, say, glass bottles. So would you, as GM, feel pressured by this to have Low-Tech so you'd have "missing" items like this? |
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#4 | |
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Join Date: Aug 2007
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An exampel that I did end up nedign multiple books for was when I was stocking a TL9 Life Pod as a thought exercise... http://forums.sjgames.com/showthread.php?t=158442 (warning there's at least 9 pages) I ended up needing to go to HT for modern lightweight backpacks and one-man tents. I had to go to Infinite Worlds for solar cells. It may be unavoidable that UT is a little hit-and-miss with the potential ground it has to cover but 2 pages that updated the 2 pages of gear in Characters would be nice.
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Fred Brackin |
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#5 |
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Join Date: Nov 2008
Location: Yukon, OK
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Yes its cumulative, this is why I love the index and good section listings so I can find what Im looking for pretty quickly.Long as I have the right book open.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#6 | ||
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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So how do YOU use the tech books? Do you use them to build custom equipment lists? Do you find it necessary to use the books from previous tech levels to fill them out? Quote:
To put it yet another way: If someone told you they were interested in running a game set in World War II and wanted recommendations on which books to get for equipment rules, would you recommend just High-Tech or both High-Tech and Low-Tech? And you're not recommending something just because it would be nice to have it. It would be because you thought they needed it to accomplish their goal. I guess the question just isn't very clear, since most people seem to be drifting off topic. Sorry about that. I'm not sure how else to put it. |
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#7 | |
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Join Date: Jul 2009
Location: Oklahoma City
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#8 | |
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Join Date: Nov 2008
Location: Yukon, OK
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A tech book for the right period has most of whats needed, especially combat gear as that changes rapidly. For much equipment the stats change little except for price so reprinting would be seen was wasted space for most readers. Long as I have the references of Table of Contents, Index, and with PDF a search function plus I can use the section outline in my left nav bar I am content. Its Pyramid searches that kill most of my time, luckily thats not a lot of hear though. Pyramid gave us a lot of material we would never have seen though and the themed issues help so worth that to me. It happens a lot and we have lost many good regulars who still play or write for GURPS that visit the forums less or not at all because of it.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#9 |
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Join Date: Jul 2008
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Considering the order the books were written and published in, historical cumulativism doesn't mesh well. They came out in antichronological order after all...
My view is generally less that you need all of them to fill in the more persistent bits of primitive tech than that you need (or at least want) all of them to fill in the upgrades to basic concepts and previously-overlooked subject matter. Which really generalizes beyond the *-Tech series.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |
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Join Date: Aug 2007
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You're also right in the middle of modern industrial warfare. Pretty much all the stuff you need is going to be mass produced in huge quantiies in distant locations and shiped to where you are, also in very large quantities. Sometimes it's going to fall out of the sky as if you were part of a cargo cult. I can imagine a WWII game where you sort of needed LT but it would be on the margins of the genre. Maybe you're stuck behind the lines in the Phillipines are are cut off from TL6 civilization. You still might spend more time stealing what you needed fro the Japanese or scavenging it from tL5 scrapyards than going back to the Stone age. People at TL5-8 use _categories_ of things that were invented at TLs 1-4 but specific items are normally highly updated and mass produced as well. No, you don't ned LT as a genral thing for higher tL games.
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Fred Brackin |
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| high-tech, low-tech |
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