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Old 05-30-2020, 06:10 PM   #6
svawter
 
Join Date: Apr 2015
Location: SF Bay Area, CA
Default Re: ADQ Rocket Rules and VFRP

Quote:
Originally Posted by Magesmiley View Post
It was ADQ 7/3.

Our group used them for a bit after the issue. It was kind of an eh for us.

My group was large though - 6 duelists was a small arena battle. We had ones with 12(!) players fairly often. The result was that while you were guaranteed a couple of kills, the ammo supply for VFRPs of any flavor pretty much guaranteed that you wouldn't win.

The 2d version is probably a tad strong in smaller arena battles, especially when mixed with laser guidance and incendiaries.
as mentioned, ADQ 7/3, Strafing and Rockets in AERODUEL by Stephen Beeman, pg 6 "Advanced Rocket Construction Rules" and then pg7 a chart for Self-Launched, Rack-Launched (Single (RL/MML) or Rotary (VFRP) Launchers) Guidance & Warhead options. So, in theory you could make a Super AP (4d+4) wire guided (6th) VFRP with 30 shots. As long as you have 12 spaces to put it in :D

http://www.warehouse23.com/products/...mber-7-slash-3

http://www.warehouse23.com/media/SJG30-8727_preview.pdf

Last edited by svawter; 05-30-2020 at 06:12 PM. Reason: add links
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