Re: Thaumatolgy sorcery question
I think that gets more expensive and more complicated that going the route of RPM. For example, a IQ 12 [40] character could take Magery 18 [185], Ritual Adept [40], Thaumatology (Water) (VH) IQ+18 [80]-30, and Path of Water (VH) IQ+18 [72], which would cost 417 CP. With a greater control effect (and with taking a -4 to reduce the time require to one turn per roll), such a character could move a cubic kilometer of water from several kilometers away with just 10 turns of gathering energy. They would not have to do anything to their opponents, their opponents would likely drown before they swam to air.
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