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Originally Posted by KDLadage
Battlestar Galactica -- (I assume you mean the new series) 90% of the series (thus far) has been dealing with humanocentric, person-to-person, political, and social storytelling. The starships themselves are background, and the space-combats have been primarilly plot devices. The need to deal with ship-to-ship specifics is not there at all.
Star Trek -- the ships are nothing but plot devices in Star Trek. Do you know how you can tell? The capabilities and limitations of the ships change each episode to fit the needs of the plot being told. If you need rules to cover "this ship can do whatever is needed to move the plot forward" then I am not sure what set of rules you are looking for.
Star Wars -- again -- the ships in this setting are plot devices. The battles are large, epic, and completely impersonal. The only exception? The original Star Wars trench run. And this entire sequence was there to accomplish two things: to show that the Death Star was big, nasty, and to be feared; and to teach Luke a lesson in trusting his instincts instead of mechanized targetting devices.
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Wow, I've just discovered that spaceships and space combat is useless for a Space campaign! :)