Quote:
Originally Posted by AlexanderHowl
principle benders, like Katara, she possesses a minimum of Control 10
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Control is generally the last thing you go for when building abilities, not the first. (Yes, even for people defined as "being able to control water".) It's a filler.
As I recall TLA, most of the benders generally only had a couple of tricks. They might theoretically have "been able to do anything with water" -- but they don't. Katara has her water-whip Innate Attack (where the "water whip" business is mostly special effects), throwing icicles (IIRC), heals, eventually pulls out a power stunt for remote Possession / Mind Control, and so on. Probably not ten different effects. So, it'd be just as easy and a lot cheaper just to build those abilities.
Sorcery is built on a Modular Ability (not a Control pool) to let you make up additional small abilities on a whim.