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Old 05-21-2020, 11:10 AM   #6
Anaraxes
 
Join Date: Sep 2007
Default Re: Thaumatolgy sorcery question

Quote:
Originally Posted by AlexanderHowl View Post
principle benders, like Katara, she possesses a minimum of Control 10
Control is generally the last thing you go for when building abilities, not the first. (Yes, even for people defined as "being able to control water".) It's a filler.

As I recall TLA, most of the benders generally only had a couple of tricks. They might theoretically have "been able to do anything with water" -- but they don't. Katara has her water-whip Innate Attack (where the "water whip" business is mostly special effects), throwing icicles (IIRC), heals, eventually pulls out a power stunt for remote Possession / Mind Control, and so on. Probably not ten different effects. So, it'd be just as easy and a lot cheaper just to build those abilities.

Sorcery is built on a Modular Ability (not a Control pool) to let you make up additional small abilities on a whim.
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advantage design, magic, rules clarification, sorcery, thaumatolgy


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