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#3 |
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Join Date: Aug 2015
Location: Everywhere and Nowhere
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That does answer my question.
But I suppose I wasn't entirely clear on what I was doing. I'm ripping the guts out of the system and crossing it with another system and a few other odds and ends to create a system similar to the 'bending' from avatar:the last Airbender. So while the damage example works, it's not an exact example to what I wanted. Like perhaps, different sized AOEs, or Cones, or different properties like time to use it, or whatever. |
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| Tags |
| advantage design, magic, rules clarification, sorcery, thaumatolgy |
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