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#11 |
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Join Date: Dec 2012
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This may be the official answer, unless there's something that the group thinks I need to add or change:
Landing Party/Away Team Loadouts answer This appears to be the consensus: Per person: * Environmentally appropriate uniform * Communicator * Multitool * Sidearm (usually a type one or two phaser once those become common) * Survival/utility knife (optional) * Utility belt or harness (optional) * Jacket (optional) Per party: * Tricorder or other portable scanner (one or more, often one general science and one medical) * Medkit (one or more, usually accompanied by a medical tricorder) * Longarm (optional, usually a type three phaser once those become common; MACOs nearly always have them on away missions) Landing parties expected to be away from both the vessel and civilization for more than a few hours should also carry personal camping kits and supplies of food and drinking water, or at least good water filters. If taking a shuttlecraft, of course, this may not be required. Landing parties/away teams typically consist of the following: * One leader, usually an officer * One or more mission specialists * One or more medical specialists * One or more security personnel or MACOs (It is recommended that unless your group wishes to play the shows' tropes very straight, or you have a vessel without a lot of crewmembers, that the players each have two or more characters: one on the command crew, and the other or others on the usual landing party. Depending on the number of players you have, you may need to round out the party with a few NPCs appropriate to the mission, typically security guards or MACOs.)
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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| Tags |
| psionics, space, star trek, world building |
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