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Originally Posted by Der Wanderer
At overlap: I personally think it is very annoying that I need both Basic and Power for every advantage I want to look up and would have preferred if they repeated the whole advantage section from Basic in Powers to have everything complete in one place (IMO they could have dropped the whole example part). On the other hand the small spell list in Basic is a waste of paper and would better have been left out.
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Whereas I'd have been peeved if Powers had wasted so many pages on repreated material when it was already a very, very tight fit. As for removing the examples - they are, IMO, the most valuable part of the book. Good worked examples showing how to make particular powers from the available advantages are something that's been lacking previously. Heck, it's a problem with many point-build games with powers, and I'm really pleased it's no longer a problem for GURPS. Including a whole bunch of ~50-point powers ready to 'drop in' was a stroke of genius, IMO.