Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-11-2020, 08:14 AM   #8
Varyon
 
Join Date: Jun 2013
Default Re: One-Man Armies from Supers vs. Mob Attacks from Zombies vs. other solutions

Quote:
Originally Posted by Raekai View Post
That looks amazing—more complex, but amazing. That's definitely a great alternative, and I appreciate its universality, and it's also really neat that it uses the percentages of 3d6 results. It fits GURPS very well. If I were looking for more crunch, I'd definitely use this!
It gets a bit less messy if you're willing to (le gasp!) use non-standard dice. Rolling 3dF (dF is a d6 that has 2 +'s, 2 -'s, and 2 blank faces rather than numbers) would give results comparable to using the average (it has a max of +3 and minimum of -3, but going beyond that with averages likely calls for statistical outliers anyway), while avoiding the need for fractional skill levels. If there's an attack that is important to know when in the sequence it occurred (such as a Critical Failure that invalidated future attacks), you can get an approximation of when it happened with a 1d6 roll - a 1 means it happened on the first attack (tough luck), 2 means it happened 20% of the way in, 3 is 40%, and so forth, out to 6 meaning it happened on the last attack. You can get more fine-grained with another 1d6 roll - 2,1 would mean 20%, 2,2 would mean 24%, 2,3 would mean 28%, and so forth, out to 2,6 meaning 40%; then another 1d6 could break it down further. Of course, a better option would be to just roll d% (2 d10's, with one designated as the 1's place, one as the 10's place, and 00 treated as either 0% or 100%, depending on your inclination).

This does require a calculator at the table, of course.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
 

Tags
combat, mass combat, mob attacks, rules, supers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.