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#6 | ||
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Join Date: Aug 2018
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Quote:
Reading 89-95 I'm not entirely sure what that means, so hopefully we can figure it out by examples where we see that perk built into the cost of some templates. For example in Dungeon Fantasy 11 (Power-Ups) there is: pg 12 Unique Technique (Running Attack) pg 32 Unique Technique (Double-Draw) pg 33 UT (QuickShooting) pg 34 UT (Botte Segrete and Coup de Jarnac) pg 35 UT (Disappear) Pg 7 has "A technique that would otherwise be off-limits, alongside a Unique Technique perk (p 6) that opens the door to it." as an explanation... But I guess I don't really understand where all the default limits are meant to lie. Unusual Backgrounds (which UT is, perk-level) can be subjective like that. Quote:
That's probably where GMs need to step in and say "I'm going to cap how much damage you can buy by taking penalties" though at what point they draw a line could vary by GM. |
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| Tags |
| active defence, combat, fast-draw, techniques |
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